![]() ![]() Different RMS and/or scenario file (real world maps use both) - but the game checks for these too prior to launch.Modified dat file (however the game should prevent a MP game from launching in this case).Memory hacking of exe for cheaters, or sending modified packets.I've decided to focus on improving diagnostic information for the next patch.īut in the meantime, if anyone has any information that could help, please post it here. no lags or stutters during play (irrelevant of how many players are playing, yest after a random period of time, if just freezes my whole system.Original notesI've spent the past week trying to narrow down the common "late game desync" that is currently happening. My system seems to run the game on my current (attached) gfx settings with ease. Temps seemed fine during performance tests. This time around 5 mins in-game and I managed to restart my system immediately after it happened. I also ran the same skirmish map (Montargis Region ) under the same conditions as last time:īasic Skirmish AI 4v4 match - Stormy weather - under these gfx settings: barely anything there to clean (or fix for that matter). I just checked the rig interior for dust. will get on it and see if the crash re-occurs. I didn't check for dust particles and havn't cleaned my rig interior in quite a while now. I also installed the GPU temp utility, and in-game + during the performance test it reads a max of 49(degrees) is that high enough to shut down my computer? I doubt. Hopefully more people will report in with the same errors, so they can be taken care of. It is so very frustrating when you just want to play the game. I have been checking my network configuration (portforwarding, going wireless/cable etc), but after hearing you seeing the same drops I am convinced that the error is connected to Relic's servers. Returned and started experiencing the problem without any changes made to either pc or network setup. I went away over the holidays leaving my gaming rig and network at home - I never had any trouble regarding coh and online play in general. I have been having the excact same problem. This post has been edited by squirrelofwrath: Jan 9 2010, 06:00 AMįinally. ![]() (Really, what kind of drophacker only loses when he drops?) Anyways I need advice, a definite fix, or just any sort general problem fixing method anyone has. I really am growing tired of typing "hi, gl hf, btw I might randomly drop, so you might get a free win." just to avoid the drop hacker accusations that follow. Also interesting to note is that a few 1v1s ago I somehow survived the dreaded 41 second lag message only to get a sync-error -> loss about 10 minutes later. This problem has completely removed me from competitive play resulting in a slow decline from lvl 15 to what is now 13 and I really need a solution. After about 15 losses of this kind practically in a row (I know I'm stubborn) I can't take it anymore. When I return to the lobby my little relic connection is still green and I quickly alt + tab and open an internet tab, but the internet is fine. This game will be arbitrated by Relic -> loss. Same thing, game runs smooth and all, but 9 times out of 10 the game will just give me a 40-41 second lag message and then drop. ![]()
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